Teens Use Tech to Talk Art: Amplifying Teen Voice and Art Interpretation

  • Tasia Endo Seattle Art Museum
Keywords: mobile, cell phone, audio, smart phone, tour, augmented reality, teens, youth, engagement, museum, interpretation


According to a 2015 Pew study, 88 percent of teens have cell phones, and 73 percent have smartphones. Tapping into teens’ extreme familiarity with mobile, the Seattle Art Museum has found a synergy at the intersection of its dual goals of increasing technology and youth voice at the museum. Using Interpretive Technology is paramount for SAM’s vision “to be a great art museum for the 21st century.” With a new website in 2013, increased digital interactive experiences in the galleries, and expanded interpretive offerings on mobile, SAM constantly considers how technology can achieve the museum’s mission of connecting art to life. In 2014, SAM invited the 25 visionary high-school-aged teens who comprise Teen Arts Group (TAG) to write and record their own permanent collection cell phone tours for the general public. This fall, teens will be building their own augmented reality tour for the permanent collection. With both projects, SAM is leveraging existing interpretive mobile platforms to deepen the ways that it can meet the goals of its Teen Programs: to cultivate the voice and leadership of diverse young people throughout the museum. The permanent collection cell phone and augmented reality tours have not only increased available interpretive content, but also have given TAG teens a lasting presence in the museum for all visitors.

Author Biography

Tasia Endo, Seattle Art Museum

Tasia Endo is Museum Educator for Interpretive Technology at the Seattle Art Museum. Since she joined the Education team in 2011, she develops educational content for platforms like audio guides, smartphone apps, and touchscreens installed in the galleries. Tasia graduated with a B.A. in art history and journalism from Santa Clara University, and a M.A. from the University of Washington Museology Program.